Routledge
Paper Time Machines: Critical Game Design And Historical Board Games Maurice W Suckling Routledge Αγγλικά Βιβλία Arts Art General
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Περιγραφή
James Dunnigan’s Memorable Phrase Serves As The First Part Of A Title For This Book Where It Seeks To Be Applicable Not Just Analog Wargames But Also Board Games Exploring Non-Expressly Military History That Is Political Diplomatic Social Economic Or Other Forms Don’t About Made Predominantly Out (Layered) Paper Permit Kind Time Travel Powered By Our Imagination? Machines: Critical Game Design And Historical Those Who Consider Largely Rhetorical Question Primarily Designers Directed In Its More Practice-Focused Sections (Parts Two Three Four) Toward Commencing Their Journeys Through Space Engaged Learning How Deconstruct Construct Machines Experienced May Find Something Here Them Too Perhaps Refresh Themselves An Aid Instruction Mentees Whatever Capacity Intended Practitioners All Levels Experience Value Surrounding Contexts Theoretical Debates Pertinent Creation Thinking Around Making One Five) Addition Might Redirect Some Attention Field Studies So Preoccupied With Digital Hitherto Generally Much Neglected Area Research Key Features: Guides New Process Encapsulates Observations Insights Numerous Notable Deeply Researched Chapters On Current Trajectory Hobby Selected Perspectives Σελίδες: 330 Διαστάσεις: 17 8X17 8Cm
Χαρακτηριστικά Προϊόντος
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