Playing With Feelings: Video Games And Affect Aubrey Anable University Of Minnesota Press Αγγλικά Βιβλία Computing Technology Digital Lifestyle
University of Minnesota Press

Playing With Feelings: Video Games And Affect Aubrey Anable University Of Minnesota Press Αγγλικά Βιβλία Computing Technology Digital Lifestyle

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Περιγραφή

How Gaming Intersects With Systems Like History Bodies And Code Why Do We So Compulsively Play Video Games? Might It Have Something To Affects Our Emotions? In Playing Feelings Scholar Aubrey Anable Applies Affect Theory Game Studies Arguing That Games Let Us \ Rehearse\ States Emotions Give New Tones Textures Everyday Lives Interactions Digital Devices Rather Than Thinking About As An Escape From Reality Demonstrates Games-Their Narratives Aesthetics Histories-Have Been Intimately Tied Emotional Landscape Since The Emergence Of Computers Looking At A Wide Variety Games-Including Mobile Indie Art Traditionally Neglected By Academia-Anable Expands Understanding Ways Which These Can Participate Feminist Queer Interventions Media Culture She Gives Account Touchscreen Intimacy Asking What Means Touch Be Touched Also Examines Played Casually Throughout Day Create Meaningful Interludes Relating Work Reflects On Allow Feel Differently Fail Offers Provocative Arguments For Should Seen Most Significant Form Twenty-First Century Humanities Passionate Incisive Daring Matter Σελίδες: 200 Διαστάσεις: 14X14Cm