CRC Press
Technical Animation In Video Games Matthew Lake Crc Press Αγγλικά Βιβλία Arts Art General
€59.61
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Περιγραφή
This Book Provides A Comprehensive Overview Of Video Game Technical Animation Covering The Next Generation Pipelines That Industry Developers Utilise To Create Their Games It Covers Workflow From Start Finish Looking At Both Software And Hardware As Well Standard Processes All Animators Need Know Written Be An Accessible Resource Combines Easy-To-Understand Principles With Educational Use Cases On How Combine Tools Taught Within Example Test Scripts Files Rig Assets Are Provided Tangible Examples Can Modified Taken Apart Deepen Your Understanding End-To-End Pipeline Very First Steps Placing Joints In Autodesk’s Maya Breathe Life Into Static Characters Through Automation Development Way Unreal Engine 5 Integration Optimisation Additional Resources Available Book’s Github Repository You Will Find For Python Help Own Work Demonstrations Featured Throughout Is Essential Reading Early-Career Those Studying Courses Also Appeal Working Film Σελίδες: 254 Διαστάσεις: 17 4X17 4Cm