How To Do Things With Videogames Ian Bogost University Of Minnesota Press Αγγλικά Βιβλία Computing And Technology Digital Lifestyle
University of Minnesota Press

How To Do Things With Videogames Ian Bogost University Of Minnesota Press Αγγλικά Βιβλία Computing And Technology Digital Lifestyle

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Περιγραφή

In Recent Years Computer Games Have Moved From The Margins Of Popular Culture To Its Center Reviews New And Profiles Game Designers Now Regularly Appear York Times Yorker Sales Figures For Are Reported Alongside Those Books Music Movies They Increasingly Used Purposes Other Than Entertainment Yet Debates About Videogames Still Fork Along One Two Paths: Accusations Debasement Through Violence Isolation Or Defensive Paeans Their Potential As Serious Cultural Works How Do Things With Ian Bogost Contends That Such Generalizations Obscure Limitless Possibilities Offered By Medium\ S Ability Create Complex Simulated Realities A Leading Scholar An Award-Winning Designer Explores Many Ways Today: Documenting Important Historical Events Educating Both Children Adults Promoting Commercial Products Serving Platforms Art Pornography Exercise Relaxation Pranks Politics Examining These Applications Series Short Inviting Provocative Essays He Argues Together Make Medium Broader Richer More Relevant Wider Audience Concludes Become Ever Enmeshed Contemporary Life Idea Gamers Social Identities Will Obsolete Giving Rise Gaming Masses But Until Understood Valid Across Spectrum True Remain Unrealized Offers Fresh Starting Point Fully Consider Games\ Progress Today Promise Future Σελίδες: 192 Διαστάσεις: 14X14Cm

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